5/31/2023 0 Comments Recon 70 headset for xbox oneThis is a fine, budget headset and if you’re looking for a companion to your Switch that you won’t be too precious about, or are limited by a small budget, then this would be a good acquisition. So it's perhaps most ideal, comfort-wise, for short-to-medium sessions that may well come naturally to Switch players’ use of the console while traveling or commuting - and on that note it would certainly suffice for some light radio or video use if you’re not too fussed about having the best sound quality and richness for these media. The initial tightness and secure feeling the headset gives can later change to achy discomfort. Having been alerted to the minimal padding when I first took it out of the box, it was not necessarily a surprise that after longer play sessions, the Recon 70 started to become a little uncomfortable. Audio details again were lost, and there was a distinct lack of fullness in the dialogue and music. The medieval-esque, dialogue heavy soundtracks and audio of Divinity Original Sin 2 was handled less well by the headset. It was enjoyable here, though the lack of audio detail and richness was again present. However, if there’s one thing all gaming headsets seem to love, it’s explosions and metal. Doom’s crunchy weapons and combat noises combined with Mick Gordon’s booming, metal-centred soundtrack, was handled pretty well by the Recon 70 headset. Going between such titles gives me a great comparison and range of in-game audio and soundtracks to analyse headsets with, from a bottom-heavy game to a top-heavy, dialogue-filled title. Turning away from multiplayer games, I flitted between Doom and Divinity Original Sin 2. However, it was certainly good enough for a couple of long sessions and, while it did lack some detail and overall richness, the volume level the headset offers meant I was still immersed in the game. Generally the headset performed well but the level of audio detail was not as great as other headsets I’ve tested - real world sounds like wildlife and crowds seemed indistinct and there wasn’t any richness to dialogue, particularly - it felt a bit flat. This enabled me to get a range of sounds from dialogue to gun shots (limited to 18th century muskets and rifles, of course), combat sounds, and world noises and audio cues. I began with a lot of Assassin’s Creed 3 Remastered - pertinent as its making a comeback on Switch in May, too - to see how the sounds of a single-player, story-based game would be presented by the headset. The proof of a headset is in the pudding (well, listening), and I was keen to see how such a stripped back Turtle Beach headset performed. As an element of flexibility, the Xbox One variant - the Recon 70X, priced the same - offers compatibility with Windows Sonic so will make the most of this perk where appropriate on both Microsoft's console and for those using it with PC. It’s tidy though - but it isn’t detachable. The familiar Turtle Beach recon flip-down mic remains and feels sturdy enough but not as solid as other headsets mics. Connectivity is simple and performed by a 3.5mm audio jack that’s on the end of short cable, very conducive to Switch and console controller plug in and play. First, and importantly, within the cups there are 40mm drivers to give you your gaming sound, while a simple volume dial on the left side controls the power of their output. Comment-worthy features include slightly stingy headband padding and the oval ear cups’ synthetic leather, which feels a bit tacky, but it doesn’t feel cheap or breakable.Īs part of this dialled back design, there are only a handful of features that serve the Recon 70. Straight off the bat, the Recon 70 has a striking resemblance to others in the Turtle Beach Recon headset range, though upon closer inspection the design is stripped back: a simple yet effective approach which, in turn, results in a lightweight headset. Turtle Beach Recon 70 - Design & features
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